A couple of years ago, video games were a pleasure limited to a few: console and computer owners. Nevertheless, Thanks to the advancement of technology, the most demanding video games are reaching phones thanks to initiatives such as Mediatek's HyperEngine 6.0.
But what is HyperEngine itself? It is a technology developed by Mediatek to optimize the performance of its processors in video games. Launched on the market 7 years ago, this platform has progressively evolved, offering new benefits with each generation.
About Alex Rojas, Mediatek Development Manager for Colombia and Central America, assured in a recent interview: “What we have done is to accommodate and incorporate new elements. For example, in HyperEngine 1.0 what we sought and privileged was connectivity, because at that time we did not yet have 5G networks”.
In this way, the HyperEngine gradually improved, introducing improvements such as the use of Artificial Intelligence and 5G networks. All this while the global video game market was growing by leaps and bounds to the point that it is expected to have more than 2.323 million mobile gamers by 2027.
there is no sixth bad
Following his progression, by 2022 the HyperEngine 6.0 arrived, initially brought to the market with the Dimensity 9200 microprocessor by Mediatek. The computing power for this sixth version lies in the new graphics unit (GPU), called Immortalis-G715, which brings hardware Ray Tracing support as a great novelty.
Ray Tracing or ray tracing is about a graphics rendering method that simulates the physical behavior of light. Developed by Nvidia, it brings beauty and realism to the images and has become one of the standards in the gaming market.
The new version of HyperEngine allows better Ray Tracing performance by having better algorithms to optimize file compression and better performance in Machine Learning applications.
Even just as important, Mediatek has prepared a new developer software package (SDK) to take advantage of the new Immortalis GPU in conjunction with the Vulkan platform.
“What we do with developers is we give them artificial intelligence algorithms that they can implement on their phones. The game is adaptive, that is, it learns what kind of device you are on and adjusts itself so that you have a totally real experience” Rojas stated.
It is also a technology that goes beyond the video game genre, be it a first-person shooter (FPS), real-time strategy (RTS), or even a MOBA, like League of Legends (LOL). , Ray Tracing offers a better gaming experience by being more immersive and visually striking.
Other improvements
But HyperEngine 6.0 improvements go beyond ray tracing, There are also components designed to optimize battery performance without reducing the fluidity of games such as MediaTek Adaptive Game Technology, which in this generation is up to 18% more energy efficient.
Another key component is Frame Rate Smoother 2.0, which in its second version combines an improved engine for intelligent image analysis and performance prediction to prioritize image performance.
Another key aspect in video games is connectivity either with external devices through bluetooth networks or with external mobile networks and WiFi. In this case, HyperEngine 6.0 managed to reduce latency to 53 milliseconds, in Bluetooth headphones equipped with Mediatek Airoha technology, in addition to optimizing data transmission for streaming and gaming sessions with Modem Express 2.0, among other technologies.
In summary, HyperEngine 6.0 managed to bring the best of video game consoles and computers to a smaller case, without sacrificing quality and all within the pocket.